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	<title>Battlefield 3</title>
	<description><![CDATA[Latest News & Announcements for BF3]]></description>
	<link>http://xboxgamingcentral.com/community</link>
	<pubDate>Mon, 02 Apr 2012 16:33:30 +0000</pubDate>
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		<title>Battlefield 3</title>
		<url>http://xboxgamingcentral.com/forum/public/style_images/gameover/feed.png</url>
		<link>http://xboxgamingcentral.com/community</link>
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		<title>Battlefield 3 Patch 1.04 For Xbox 360: Release Date This Week</title>
		<link>http://xboxgamingcentral.com/community/topic/4219-battlefield-3-patch-104-for-xbox-360-release-date-this-week/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
After a few days of 'delay', Xbox 360 players should expect the 1.04 update for <em class='bbc'><strong class='bbc'>Battlefield 3</strong></em> to arrive later this week.<br />
<br />
This was confirmed by <a href='http://twitter.com/#%21/zh1nt0' class='bbc_url' title='External link' rel='nofollow external'>Daniel Matros</a> via twitter.]]></description>
		<pubDate>Mon, 02 Apr 2012 16:33:30 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4219-battlefield-3-patch-104-for-xbox-360-release-date-this-week/</guid>
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		<title>Battlefield 3 Patch Delay On Xbox 360 Clarified</title>
		<link>http://xboxgamingcentral.com/community/topic/4214-battlefield-3-patch-delay-on-xbox-360-clarified/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
<em class='bbc'><strong class='bbc'>DICE</strong></em> announced a release date for the PS3 version of the upcoming Battlefield 3 patch as well as provided a number of patch notes with PC fixes and updates thrown in as well. You can read up on the release date and entire list of notes right here. Noticeably, a release date for the PC and Xbox 360 versions of the patch have yet to be given and Battlefield fans are hot on the tails of DICE asking the simple question: Why do PS3 users get the patch before PC and Xbox 360 users?<br />
<br />
The big misconception circling the internet at the moment is that DICE’s marketing agreement with Sony allows them to push out the PS3 patch before others. This is the same agreement that grants PS3 users a week early access to the upcoming Close Quarters DLC and allowed them a week early access to Back to Karkand. However, EA Community Manager Ian Tornay recently made it clear on Reddit that “the only reason that Sony’s patch is going out first is because it’s the only one that’s ready right now.” He added, “we’re putting the finishing touches on the other patches and working as hard as possible. This has nothing to do with favoritism for a platform and is NOT related to DLC coming to Sony first. This just as well could have been PC or 360 first.” He admits that “honestly, this isn’t how we had hoped everything would come together (obviously)…” DICE Community Manager Daniel Matros addressed the the Battlefield community yesterday apologizing for the delay and mix up of dates.<br />
<br />
As for specifics as to why the patch on other platforms has been delayed, Senior Designer Gustav Halling explained on Twitter that designers ”recently found tech bug we need to fix on ox&xbox. It might come out same as ps3 or short after. I don’t know atm.” For the PC patch, he mentioned that it’s “hard to explain it on twitter. But we are not ‘waiting’ for console certification, instead working more days on the PC patch.” He assured fans that the “goal is same day for all SKUs but sometimes unfortunate things happen like now.” To sum it up, Halling stated that “we are putting the final touches on [the 360 and PC updates] and will confirm a date as soon as we can.”<br />
<br />
Similarly, Tornay assured fans that the team at DICE simply “want to make sure patch is 100% awesome for you guys!”<br />
<br />
So, it looks like all we can do at the moment is wait. Fortunately, fans shouldn’t expect too much of a delay between patches. Meanwhile, console players can check out the new updates made to the server browser. Make sure to follow MP1st on Twitter and Facebook for more updates!<br />
<br />
Source: <em class='bbc'><strong class='bbc'>MP1st</strong></em>]]></description>
		<pubDate>Mon, 26 Mar 2012 21:08:17 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4214-battlefield-3-patch-delay-on-xbox-360-clarified/</guid>
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		<title>A Guide To The New Battlefield 3 Console Server Browser</title>
		<link>http://xboxgamingcentral.com/community/topic/4209-a-guide-to-the-new-battlefield-3-console-server-browser/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
Yesterday morning, <em class='bbc'><strong class='bbc'>DICE</strong></em> updated servers across all platforms in order to prepare for the upcoming big patch. In doing so, they’ve made a few tweaks along the way, especially for console players.<br />
<br />
Many reports came in yesterday that themed playlists began showing up on the console server browser. This meant that players could choose to play on servers that featured large Conquest maps only, or mixed game types only, for example.<br />
<br />
This morning, DICE has updated servers once again to now properly display names so players know exactly what type of server they are getting into.<br />
<br />
Update: BF3 Lead Designer Gustav Halling has stated via <a href='https://twitter.com/#!/gustavhalling/status/182480573133103104' class='bbc_url' title='External link' rel='nofollow external'>Twitter</a> that players will be able to distinguish between Conquest and Conquest Assault in the upcoming patch. They will be added as separate game modes.<br />
<br />
<span class='bbc_underline'><em class='bbc'><strong class='bbc'>First, a few tips:</strong></em></span><ul class='bbc'><li>Upon selecting a server, make sure to move the thumb stick over one to the right in order to view the Map Rotation. Here, you will see what game modes are included and on what maps.<br /></li><li>Once you find a server that features your favorite maps or game modes, make sure to “Favorite” it in order to revisit it without having to search for it again.<br /></li><li>It should be noted that servers labelled without -[DICE]- are regular servers and are made up of a single game type with a generic map rotation. So if you only want to play Conquest exclusively on various maps, for example, pick one of these servers. Same goes for Rush, TDM, SQDM and SQRush.<br /></li><li>Servers labelled with -[DICE]- preceding the name will most likely be themed. A full list of server types can be found below.<br /></li><li>You’ll also notice that “Custom” is now a searchable preset. This will obviously come into play once private serveres are deployed on consoles.</li></ul>
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<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<strong class='bbc'>	Server Types</strong><br />
<br />
Conquest and Rush<br />
-[DICE]- BF3 Classic Only<ul class='bbc'><li>Features a mix of Conquest and Rush on classic BF3 maps only</li></ul>
-[DICE]- Urban Warfare<ul class='bbc'><li>Features a mix of Conquest and Rush on various urban maps</li></ul>
-[DICE]- Back to Karkand Only<ul class='bbc'><li>Features a mix of Conquest and Rush on Back to Karkand maps only</li></ul>
Conquest<br />
-[DICE]- Epic Battles<ul class='bbc'><li>Features Conquest on large maps only</li></ul>
Mixed<br />
-[DICE]- Most Popular<ul class='bbc'><li>Features a mix of TDM, Rush and Conquest on popular maps only</li></ul>
-[DICE]- Soldier Skirmishes<ul class='bbc'><li>Features a mix of TDM, Rush and Conquest on various urban maps</li></ul>
Mixed Deathmatch<br />
-[DICE]- Deathmatch Action<ul class='bbc'><li>Features a mix of TDM and SQDM on various maps [16-player limit]</li></ul></div></div>
<br />
Hopefully this should give players a better idea as to how the new server browser works on consoles. New playlists will most likely be added or tweaked, especially once future DLC drops.<br />
<br />
<em class='bbc'><strong class='bbc'>Source: MP1ST</strong></em>]]></description>
		<pubDate>Wed, 21 Mar 2012 21:47:55 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4209-a-guide-to-the-new-battlefield-3-console-server-browser/</guid>
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		<title>More Clues To A Battlefield 3 Battlerecorder Surface</title>
		<link>http://xboxgamingcentral.com/community/topic/4197-more-clues-to-a-battlefield-3-battlerecorder-surface/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
Today, we have gathered two exciting clues that strongly suggest a <em class='bbc'><strong class='bbc'>Battlefield 3 Battlerecorder</strong></em> exists… somewhere.<br />
<br />
By now, many of you have seen the reveal trailer for DICE’s upcoming DLC, Close Quarters, titled “Ziba Tower.” If not, you can check it out right here. When Roland Smedberg, Senior Video Director at DICE, was asked via Twitter how the recent trailer was edited. He answered, “It’s a mix of Frostbite editor, Battlerecorder and straight up 1p capture.” Did he just say Battlerecorder?<br />
<br />
Additionally, in the latest issue of Inside DICE, you will notice a poll at the bottom of the page asking this question: “What are you most looking forward to in [the Close Quarters] expansion pack?” The possible answers included:<ul class='bbc'><li>Blowing a hole in a wall and shooting enemies on the other side<br /></li><li>Walking outside on the roof, shooting the glass in the ceiling and dropping down into the room below<br /></li><li>Room sweeping with my shotgun<br /></li><li>Creating my own HD Destruction timelapse video</li></ul>
Take a good look at the last answer. If this poll is directed towards the general public, including console gamers, why would DICE assume that all Battlefield 3 players have the ability to create their own “HD Destruction timelapse video” without knowing whether or not anyone owns video recording software in the first place? Not only this, but in order to create a timelapse video, a player would need to stay still for an entire match ‘without getting killed’ in order to capture from a first-person view. How else could players capture third-person footage but with some sort of recorder?<br />
<br />
If these clues are to be heeded, it smells like DICE has got ‘something’ cooking in the oven. After all, a Battlerecorder has been in talks for quite some time now.]]></description>
		<pubDate>Sun, 18 Mar 2012 13:25:27 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4197-more-clues-to-a-battlefield-3-battlerecorder-surface/</guid>
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		<title><![CDATA[Battlefield 3 Gets Intimate With 'close Quarters' Screens, Trailer]]></title>
		<link>http://xboxgamingcentral.com/community/topic/4188-battlefield-3-gets-intimate-with-close-quarters-screens-trailer/</link>
		<description><![CDATA[<span class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/rRq-J1z8Un0?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/rRq-J1z8Un0?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></span>]]></description>
		<pubDate>Tue, 13 Mar 2012 23:07:12 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4188-battlefield-3-gets-intimate-with-close-quarters-screens-trailer/</guid>
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		<title>Bf3 Custom Servers For Ps3, Xbox 360 May Cost $300 Per Year</title>
		<link>http://xboxgamingcentral.com/community/topic/4173-bf3-custom-servers-for-ps3-xbox-360-may-cost-300-per-year/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
The announcement of three new expansion packs for <em class='bbc'><strong class='bbc'>Battlefield 3</strong></em> was surely news to celebrate, but there was also one major announcement for console players – confirmation from DICE that you’ll soon be able to rent and create custom private servers on the Xbox 360 and PS3 versions of the game.<br />
<br />
If you play the PC version, you’ll know that this feature has been available from launch and it obviously gives a lot more freedom to PC players and lets them decide what kind of specific features they want added or restricted on a particular map.<br />
<br />
Now this is coming to console very soon and now means that console players can pay to set up private servers, which will come in very handy for clan battles and for moments when you just want to play without certain weapons – such as the USAS + frag combo which seems to be running riot at the moment on maps like Operation Metro and Grand Bazaar.<br />
<br />
EA hasn’t disclosed specific information on the custom server feature for console yet though, such as price or when it will be available for use. Since these are private servers though, they’ll be hosted by independent companies like on PC, so we could already have an indication on how much console players will have to cost.<br />
<br />
Take GameServers for example, they offer private servers for Battlefield 3 on PC starting at just under $20 USD a month for a 16 player server without Ventrilo. We’re guessing that voice prices won’t be included in the console private servers so for those of you that are looking to rent a 24 player public server for one year, you are looking at around $300 for the year. This isn’t too bad if you are in a clan at the moment and divide the cost between your members, so this could be an option for a lot of you.<br />
<br />
This is just a rough idea of course, we’ll have to wait and see what the official prices will be once EA release further details. Would you be willing to cough up a small fee in order to customize BF3 servers to your liking? One example which you could do is just set up an aircraft only server, with jets and choppers enabled only, which could be quite fun for unique challenges.<br />
<br />
Let us know what you intend to do with your server if you rent one.]]></description>
		<pubDate>Sat, 10 Mar 2012 13:40:13 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4173-bf3-custom-servers-for-ps3-xbox-360-may-cost-300-per-year/</guid>
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		<title>Battlefield 3: Close Quarters Announced For June, Two More Packs Incoming</title>
		<link>http://xboxgamingcentral.com/community/topic/4140-battlefield-3-close-quarters-announced-for-june-two-more-packs-incoming/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
<em class='bbc'><strong class='bbc'>Battlefield 3: </strong></em>Close Quarters, the first major paid piece of DLC for the game since last December's<em class='bbc'> "Back to Karkand,"</em> is coming this June. The expansion includes four maps, 10 weapons and no vehicles -- it's about close quarters, after all.<br />
<br />
There will be two more expansions for the game following the June expansion. "Armored Kill" will focus on additional weapons, larger maps, and new drivable vehicles. The second pack, called "End Game," features cover art depicting a lunatic holding a knife. That's the extent of what we know about that one so far.<br />
<br />
The news of this expansion comes at a critical time. Frustrations in theBattlefield 3 community has been bubbling into potential action, and EA hasmaintained radio silence until now.]]></description>
		<pubDate>Wed, 07 Mar 2012 18:12:08 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4140-battlefield-3-close-quarters-announced-for-june-two-more-packs-incoming/</guid>
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		<title>Dice Details Next Big Battlefield 3 Fix List (Massive List)</title>
		<link>http://xboxgamingcentral.com/community/topic/4102-dice-details-next-big-battlefield-3-fix-list-massive-list/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
With frustrations in the <strong class='bbc'><em class='bbc'>Battlefield 3</em></strong> community bubbling into possible action, DICE has released a Homeric list of<em class='bbc'> "confirmed fixes and tweaks"</em> that the developer has been working on. The released list of planned changes, which does not currently have an estimated time of arrival, covers Xbox 360, PS3 and PC.<br />
<br />
The fixes cover long-standing complaints like fall damage from short distances and an increase to spawn protection. The list is pretty massive, so check it out after the break.<br />
<br />
Updates and further details about Battlefield 3 have been lacking ever since the Back to Karkand maps launched in mid-December. New Battlefield 3 content plans are expected to be announced at GDC in a couple weeks.<br />
 <br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'><strong class='bbc'>GENERAL GAMEPLAY FIXES: </strong><br />
<br />
-Players should no longer take fall damage from short falls.<br />
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.<br />
-Fixed some situations that would unintentionally make a player unrevivable.<br />
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.<br />
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.<br />
-Spawn protection will no longer be canceled by the player looking around.<br />
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.<br />
-Increased the inaccuracy and recoil added when a player is fully suppressed.<br />
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.<br />
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.<br />
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.<br />
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.<br />
-Increased the effectiveness of Suppression Resist Specialization.<br />
-Parachutes now respond to turn and throttle inputs more quickly.<br />
-Switching from primary weapons to sidearms and back now takes less time.<br />
-Increased the effectiveness of explosive resistance.<br />
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.<br />
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.<br />
-Fixed several issues with vaulting objects, especially for thin railings.<br />
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.<br />
-CRAM weapons on Carriers now count towards stationary weapon awards.<br />
<br />
<strong class='bbc'>VEHICLE FIXES:</strong><br />
<br />
<br />
-The A10 properly gives Jet score again.<br />
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.<br />
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.<br />
-Slightly reduced the repair speed of the repair tool.<br />
-Increased the damage done by TOW weapons to armored vehicles.<br />
-Increased the rate of fire and minimum damage of the Coax HMG.<br />
-Increased the damage mounted gunner .50cal HMGs do at long range.<br />
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.<br />
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.<br />
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.<br />
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.<br />
-Slightly reduced the locking time of all weapons vs Laser Designated targets.<br />
-Laser Guided missiles can now be distracted by Flares.<br />
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.<br />
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.<br />
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.<br />
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.<br />
-Flares now more reliably distract missiles, especially for Helicopters.<br />
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.<br />
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.<br />
-AA Missiles should no longer kill the pilot instead of the vehicle.<br />
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.<br />
-Reduced the damage AA missiles do to jets to 45%.<br />
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.<br />
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.<br />
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.<br />
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.<br />
-Increased RPG and SMAW damage against aircraft.<br />
-Guided Rockets will now only track ground targets, as originally intended.<br />
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.<br />
-Helicopter guns should now suppress correctly.<br />
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.<br />
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.<br />
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.<br />
-The Mi28 has received upgrades to its climbing and yawing abilities.<br />
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.<br />
-Improved the accuracy of the Mi28 gun to match the AH1 gun.<br />
-Increased the direct hit damage of the APFSDS rounds for the IFVs.<br />
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.<br />
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.<br />
-Increased the power of explosions from cars and other explosive static objects.<br />
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.<br />
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.<br />
-Updated the F35 weapon systems to be consistent with the other Jets.<br />
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.<br />
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.<br />
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.<br />
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.<br />
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).<br />
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.<br />
-Jet and Helicopter collisions should now properly result in the death of both vehicles.<br />
-You can now spot with the EOD bot.<br />
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.<br />
-Reduced the damage AA guns (both mobile and stationary) do to infantry.<br />
-The carrier based CRAM stations are now properly tracked as stationary weapons.<br />
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.<br />
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.<br />
-The A10's extinguisher should now function properly.<br />
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.<br />
-The T90's crosshair now more accurately represents the trajectory of the main gun.<br />
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.<br />
-The AAV now has zoom and a 3P camera when using the turret.<br />
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.<br />
-The Z11w now properly functions with Below Radar.<br />
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.<br />
-Added Horns to all Jeeps.<br />
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.<br />
<br />
<br />
<strong class='bbc'>WEAPONS:</strong><br />
<br />
-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.<br />
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.<br />
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.<br />
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.<br />
-The M26 MASS frag and slug rounds are now the more effective pump action versions.<br />
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.<br />
-Fixed the bolt action timer on the L96 that would cause an animation glitch.<br />
-9x39mm rounds no longer benefit from the Sniper headshot bonus.<br />
-Increased the damage of the 9x39mm rounds at long range.<br />
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.<br />
-Increased the damage of the .357 and .44 magnum rounds at max range.<br />
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.<br />
-Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.<br />
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.<br />
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.<br />
-The spread for Flechette rounds has been reduced slightly on all shotguns.<br />
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.<br />
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.<br />
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.<br />
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.<br />
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.<br />
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.<br />
-Fixed 12g FRAG rounds not breaking glass at long range.<br />
-Players can now earn the shotgun Ribbon using the M26 MASS.<br />
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.<br />
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.<br />
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.<br />
<br />
<br />
<br />
<strong class='bbc'>Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun</strong><br />
<br />
<br />
effectiveness and also increase the feeling of individuality in each gun.<br />
M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.<br />
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27's higher rate of fire.<br />
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.<br />
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.<br />
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.<br />
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.<br />
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.<br />
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.<br />
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.<br />
<br />
870: No change. The 870 is a popular and highly effective weapon.<br />
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.<br />
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.<br />
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.<br />
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.<br />
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.<br />
<br />
M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.<br />
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.<br />
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u's low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.<br />
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.<br />
A91: No Change. The A91's high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.<br />
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.<br />
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.<br />
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.<br />
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon's stats.<br />
<br />
AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.<br />
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.<br />
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.<br />
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.<br />
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon's weaknesses kicked in while the reduced accuracy highlights its close range role.<br />
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.<br />
AN94: Reduced vertical recoil. The AN94's 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.<br />
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3's heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.<br />
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.<br />
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.<br />
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.<br />
<br />
PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.<br />
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.<br />
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.<br />
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.<br />
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.<br />
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.<br />
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19's high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.<br />
<br />
<br />
<br />
<strong class='bbc'>WEAPON ACCESSORIES:</strong><br />
<br />
<br />
<strong class='bbc'>SCOPES:</strong><br />
<br />
<br />
-Fixed the 7x scope not zooming to the full 7x on all weapons.<br />
-Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed.<br />
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.<br />
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.<br />
-The L96 Straight Pull bolt now functions properly.<br />
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.<br />
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.<br />
-Tweaked IRNV to be more consistent across all levels.<br />
-Fixed a rendering issue with IRNV view when taking damage.<br />
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).<br />
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule<br />
<br />
<strong class='bbc'>BIPOD:</strong><br />
<br />
<br />
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.<br />
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.<br />
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod's bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.<br />
<br />
<br />
<strong class='bbc'>HEAVY BARREL:</strong><br />
<br />
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.<br />
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.<br />
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.<br />
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.<br />
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.<br />
<br />
<br />
<strong class='bbc'>IRNV FIXES</strong>:<br />
<br />
-Tweaked IRNV to be more consistent across all levels.<br />
-Fixed a rendering issue with IRNV view when taking damage.<br />
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).<br />
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.<br />
<br />
<br />
<strong class='bbc'>FOREGRIP:</strong><br />
<br />
<br />
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.<br />
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.<br />
<br />
<br />
<strong class='bbc'>LASER SIGHT:</strong><br />
<br />
<br />
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.<br />
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.<br />
<br />
<br />
<strong class='bbc'>SUPPRESSOR:</strong><br />
<br />
<br />
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.<br />
-The Suppressor's recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor's bonus for all weapons.<br />
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.<br />
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.<br />
<br />
<br />
<br />
<strong class='bbc'>FLASH SUPPRESSOR:</strong><br />
<br />
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.<br />
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.<br />
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.<br />
<br />
<br />
<strong class='bbc'>GADGETS:</strong><br />
<br />
<br />
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.<br />
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.<br />
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.<br />
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.<br />
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed "KILLED."<br />
-The MAV can no longer be used as an elevator.<br />
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.<br />
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.<br />
-Players may now use their knife to destroy enemy equipment.<br />
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.<br />
-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.<br />
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.<br />
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.<br />
-Ammobags now stay until the user redeploys them like Medkits.<br />
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.<br />
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.<br />
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.<br />
-Slightly increased the heal rate of the Medical Crate.<br />
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)<br />
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.<br />
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.<br />
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.<br />
<br />
<br />
<strong class='bbc'>TEAM DEATHMATCH</strong><br />
<br />
-Fixed a bug where players would spawn close to the enemy team at the start of the round.<br />
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.<br />
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.<br />
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.<br />
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.<br />
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.<br />
-Caspain Border spawn zones have been tweaked slightly.<br />
<br />
<br />
<br />
<strong class='bbc'>SQUAD DEATHMATCH</strong><br />
<br />
-Fixed a bug where players would spawn close to the enemy team at the start of the round.<br />
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map<br />
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.<br />
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.</div></div>]]></description>
		<pubDate>Thu, 23 Feb 2012 19:11:00 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4102-dice-details-next-big-battlefield-3-fix-list-massive-list/</guid>
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	<item>
		<title>Battlefield 3 Community Threatens Blackout, Says This Could Be The Last Straw</title>
		<link>http://xboxgamingcentral.com/community/topic/4101-battlefield-3-community-threatens-blackout-says-this-could-be-the-last-straw/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
It seems the folks at Battlefieldo, one of the larger <strong class='bbc'><em class='bbc'>Battlefield 3 communities</em></strong>, have had enough of what they say is neglect and a lack of information regarding game updates and patches from Electronic Arts. In order to voice their disapproval of the publisher’s practices, the community, in a post by community manager Cory “Pr3sident” Niblett, has decided to go silent for a full 24 hours starting March 2.<br />
<br />
The official thread at Battlefieldo says the plan is for there to be no interaction with the game by the community during that day. No logging on to play, tweeting about Battlefield or posting on the site. The protest is described as “silence fed right back into the mouths of those who have chosen to give us the very same silence.”<br />
<br />
And what do the folks in the community want, exactly?<br />
<br />
“We want the EA community management to give back control to DICE Community Management, more transparency in the way that the game developer communicates with the community,” Niblett said in an interview with DualShockers. “I’m in touch with my friends at DICE all day. They can’t talk about it. Community sites get no official news or communications.”<br />
<br />
It seems as though a regular update and patch schedule is one of many fixes they’ve offered to EA as an acceptable solution. But the problems are a bit deeper than that — much of what Niblett writes about seems to be fundamental tenets of customer service Battlefield 3 players have received since the game launched in October. And he says that most of the policies EA’s got in place prize profit and competition with Activision’s Call of Duty franchise at the expense of maintaining a quality relationship with its customers and the Battlefield community.<br />
<br />
“EA is getting in the way,” he said. “There is no longer any open dialogue with the developers.”<br />
<br />
The group has given EA until the day the blackout is scheduled to acknowledge Battlefieldo’s requests. If the publisher doesn’t respond to concerns, Niblett says this may be the end of his and other players’ support of the Battlefield franchise.<br />
<br />
The move echoes the protest mentality that has seemed to pervade much of the world as of late, particularly the online sector. If you’ll remember, a 24-hour blackout of Wikipedia and Reddit did much to stop the Protect Intellectual Property and Stop Online Piracy acts from making it through the U.S. Senate and House of Representatives, respectively, earlier this year.<br />
<br />
The movement can be followed on Twitter with the hashtag #BF3Blackout]]></description>
		<pubDate>Wed, 22 Feb 2012 22:50:34 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4101-battlefield-3-community-threatens-blackout-says-this-could-be-the-last-straw/</guid>
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	<item>
		<title>Battlefield 3 - Jet Swap</title>
		<link>http://xboxgamingcentral.com/community/topic/4095-battlefield-3-jet-swap/</link>
		<description><![CDATA[Best kill yet?<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>SU-35BM hot on my tail. Javelin missiles locked on from the ground. Flares wouldn't do any good. There was only one reasonable option.</div></div>
 <br />
<span class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/LrOIgxQ--Tc?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/LrOIgxQ--Tc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></span>]]></description>
		<pubDate>Mon, 20 Feb 2012 15:12:33 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4095-battlefield-3-jet-swap/</guid>
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	<item>
		<title>Battlefield 3 – Next Major Patch Won’T Be Coming In February</title>
		<link>http://xboxgamingcentral.com/community/topic/4090-battlefield-3-%e2%80%93-next-major-patch-won%e2%80%99t-be-coming-in-february/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
There was a rumor, early last month, that the next big patch for<em class='bbc'><strong class='bbc'> Battlefield 3</strong></em> would be hitting platforms in February. Among other things, this rumored patch would include in the PC version a Commo Rose 2.0, that is currently in development by DICE. Well, unfortunately the rumors were not true, as Daniel Matros has revealed that the patch won’t be coming this month.<br />
<br />
Although we have two weeks to go, it seems unlikely to get the patch in February. And to be honest, this not surprising. DICE has promised some news about their future plans, so our guess is that the company will reveal what they have in store for us in the coming weeks.<br />
<br />
When a fan asked Daniel Matros about the rumored February patch, Daniel said that the ‘February’ date was never correct:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>“No. It was announced by someone who got the dates wrong.”</div></div>
<br />
So Battlefield 3 fans, no major patches for you this month.]]></description>
		<pubDate>Fri, 17 Feb 2012 20:26:07 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4090-battlefield-3-%e2%80%93-next-major-patch-won%e2%80%99t-be-coming-in-february/</guid>
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		<title>Battlefield 3 Free With Mass Effect 3 Pre-Order</title>
		<link>http://xboxgamingcentral.com/community/topic/4080-battlefield-3-free-with-mass-effect-3-pre-order/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
<br />
<em class='bbc'><strong class='bbc'>Electronic Arts'</strong></em> <a href='http://click.linksynergy.com/fs-bin/click?id=WWi7N*bbiGA&subid=&offerid=248748.1&type=10&tmpid=6162&RD_PARM1=http%3A%2F%2Fstore.origin.com%2Fstore%2Fea%2Fen_US%2Fhtml%2FpbPage.me3%3Fc%3DWWi7N%2AbbiGA%2526LSsiteID%3DWWi7N.bbiGA-fd9c9ec_meMkQNXZMDOUQg' class='bbc_url' title='External link' rel='nofollow external'>Origin Store</a> just launched a new online special on Tuesday that packs in Battlefield 3 free when you pre-order Mass Effect 3.<br />
<br />
The deal for a free copy of Battlefield 3 from the <a href='http://click.linksynergy.com/fs-bin/click?id=WWi7N*bbiGA&subid=&offerid=248748.1&type=10&tmpid=6162&RD_PARM1=http%3A%2F%2Fstore.origin.com%2Fstore%2Fea%2Fen_US%2Fhtml%2FpbPage.me3%3Fc%3DWWi7N%2AbbiGA%2526LSsiteID%3DWWi7N.bbiGA-fd9c9ec_meMkQNXZMDOUQg' class='bbc_url' title='External link' rel='nofollow external'>Origin Store</a> is good when you pre-order the N7 Digital Deluxe Edition of Mass Effect 3 that is $79.99. UPDATE: We have received confirmation from an Origin representative that this deal includes the standard editions of Mass Effect 3 for the PS3, Xbox 360 and PC as well. We are attempting to get additional confirmation.<br />
<br />
The deal is good until March 5. You only need to add the Mass Effect 3 pre-order to your shopping cart and a code for Battlefield 3 will be emailed to you buy March 8, 2012. If you already own the PC version of Battlefield 3, you will not receive another copy for free.<br />
<br />
<em class='bbc'>Mass Effect 3 releases on the Playstation 3, Xbox 360 and PC on March 6, 2012.</em>]]></description>
		<pubDate>Tue, 14 Feb 2012 22:54:59 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4080-battlefield-3-free-with-mass-effect-3-pre-order/</guid>
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		<title><![CDATA[Bf3 - &#34;use The Sun Luke&#34;]]></title>
		<link>http://xboxgamingcentral.com/community/topic/4076-bf3-use-the-sun-luke/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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In this Star Wars themed Battlefield 3 video, YouTuber <a href='http://www.youtube.com/user/greigm81' class='bbc_url' title='External link' rel='nofollow external'>greigm81</a> is in trouble and needs to figure out a way to dodge the enemy jet on his tail. Luckily, Old Ben Kenobi is on his side as he speaks to him through the force. <em class='bbc'>“Use the sun, Luke,” </em>said Kenobi, in all his wisdom.<br />
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What happened next would have Darth Vader crapping his pants.<br />
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<span class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/h5fZC6CCxFY?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/h5fZC6CCxFY?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></span>]]></description>
		<pubDate>Mon, 13 Feb 2012 19:18:51 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4076-bf3-use-the-sun-luke/</guid>
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		<title><![CDATA[Why You Shouldn't Play Battlefield 3 Drunk]]></title>
		<link>http://xboxgamingcentral.com/community/topic/4058-why-you-shouldnt-play-battlefield-3-drunk/</link>
		<description><![CDATA[There's nothing wrong with enjoying an alcoholic beverage but there's a time and a place for everything and the battlefield ain't it. This hilarious video by Quantic Media shows why you should abstain when heading into battle. Seriously, if you're jumping online to play, do your teammates and your liver a favor and enjoy your libations AFTER you're done playing, okay?<br />
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<span class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/4yARN61TO8M?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/4yARN61TO8M?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></span>]]></description>
		<pubDate>Wed, 08 Feb 2012 22:34:58 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4058-why-you-shouldnt-play-battlefield-3-drunk/</guid>
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		<title>Watch Out For Mass Bf3 Downtime Tonight (7Th Feb)</title>
		<link>http://xboxgamingcentral.com/community/topic/4053-watch-out-for-mass-bf3-downtime-tonight-7th-feb/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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<em class='bbc'><strong class='bbc'>EA</strong></em> just released an announcement stating that online play for Battlefield 3 will be down for a period of time. All three platforms will be affected (Xbox 360, PS3, PC). Gamers will not be able to play Battlefield 3 online for about an hour and a half starting at 5 AM est - 6:30 AM est tomorrow (the 7th.) So if you can't connect to your favorite Battlefield 3 server (let alone EA's servers), do not be alarmed.]]></description>
		<pubDate>Tue, 07 Feb 2012 18:53:36 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4053-watch-out-for-mass-bf3-downtime-tonight-7th-feb/</guid>
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		<title>Ea Boss Applauds Call Of Duty Elite - Battlefield Subscription Inbound?</title>
		<link>http://xboxgamingcentral.com/community/topic/4045-ea-boss-applauds-call-of-duty-elite-battlefield-subscription-inbound/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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<strong class='bbc'><em class='bbc'>EA CEO John Riccitiello</em></strong> has tipped his hat to publishing rival Activision for successfully introducing a subscription offering for the Call of Duty franchise - and hinted at the possibility of something similar in the pipeline for Battlefield.<br />
<br />
While Call of Duty Elite wasn't specifically named during a chat with investors about digital strategies earlier this week, it's clear who the EA boss was referring to when he said (via Seeking Alpha): "When we look at what we do and what our competitors do, there are a number of examples of [what] I would call the best work of our industry in terms of making this work.<br />
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<em class='bbc'>"Frankly, I gave a compliment to one of our competitors," he added. "It's got a subscription on the back end of an FPS title. I think that's a best-in-class performance.</em><br />
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<em class='bbc'>"And we study all of these, and by way of example, when we put [FIFA] Ultimate Team out there, we had a competing idea with Madden, none of which I'm sure - none of whom I believe on the call would even know the name of it because it quickly faded and it was replaced with Ultimate Team because we're learning from best practice."</em><br />
<br />
He continued:<em class='bbc'> "So the reason this is such a fast-growing revenue stream for us is we're identifying and implementing best practice across the range of our products, and you'll see lots more to come including an announcement near term that Peter just alluded to."</em><br />
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The upcoming announcement Riccitiello was referring to? Just moments earlier, EA vice president of investor relations Peter Ausnit had said:<em class='bbc'> "We've got plans for all of our major franchises to turn them into more of... games for service that have a constant flow of downloadable content. You're going to hear some announcements from us on Battlefield actually as early as next week in an event we've got in New York."</em>]]></description>
		<pubDate>Sun, 05 Feb 2012 18:28:11 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4045-ea-boss-applauds-call-of-duty-elite-battlefield-subscription-inbound/</guid>
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		<title>Battlefield 3 Dlc Announcement Coming Next Week In New York</title>
		<link>http://xboxgamingcentral.com/community/topic/4037-battlefield-3-dlc-announcement-coming-next-week-in-new-york/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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Possibly the rumoured All American DLC?<br />
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New Battlefield 3 DLC will be announced in New York next week, EA has suggested during an overnight call with investors.<br />
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Responding to a question about DLC for titles including FIFA 12 and Battlefield 3, EA VP of Investor Relations Peter C. Ausnit said:<em class='bbc'> "You're going to hear some announcements from us on Battlefield actually as early as next week in an event we've got in New York."</em><br />
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Ausnit didn't offer any further details...]]></description>
		<pubDate>Thu, 02 Feb 2012 22:55:28 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4037-battlefield-3-dlc-announcement-coming-next-week-in-new-york/</guid>
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		<title>Battlelog Browser Add-On Update</title>
		<link>http://xboxgamingcentral.com/community/topic/4033-battlelog-browser-add-on-update/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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After last night’s maintenance, <strong class='bbc'><em class='bbc'>DICE’s Battlelog </em></strong>is back up and running with some shiny new improvements.<br />
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<strong class='bbc'>Battlelog Update #5</strong><br />
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DICE Community Manager, Daniel Matros, <a href='http://battlelog.battlefield.com/bf3/news/view/2832654778294110721/' class='bbc_url' title='External link' rel='nofollow external'>listed</a> the changes made in the Battlelog Update #5:<ul class='bbc'><li>The News section is now available without logging in.<br /></li><li>Changed browser detection to be less invasive (the yellow bar is no more). Instead, an inline popup will be displayed when trying to launch the game from unsupported software of devices, detailing what is wrong.<br /></li><li>Anyone who has played BF3 can now log in to Battlelog. Previously an Online Pass was required.<br /></li><li>When getting disconnected from the game, the Game Manager will display a “Reconnect” button.<br /></li><li>The game server detail page will now display the server description and server message, if available.<br /></li><li>Lots of bug fixes.</li></ul>
<strong class='bbc'>	Better Battlelog</strong><br />
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On January 25th, Add-on Developer, Roland “DJ Brainnrg” Eigelsreiter released the “biggest” version of Better Battlelog (or BBLOG), a browser add-on for DICE’s original social network/stat-tracking service, the Battlelog.<br />
BBLOG, approved by DICE officials, was developed to help bring the original Battlelog to a whole new level of detail in terms of stat tracking and functionality. Currently, it is a simple download available as an extension for the Chrome and Firefox internet browsers. Some of its most striking features are the extremely detailed weapon stats, produced in conjunction with <a href='http://symthic.com/' class='bbc_url' title='External link' rel='nofollow external'>Symthic.com</a>, as well as it’s inline YouTube support (videos can now be embedded into wall posts) and forum functionality, on top of other details that should make all Battlefield 3 player’s experience much smoother. Also of note is that this add-on actually fixes some minor bugs currently present in the original Battlelog.<br />
Check out this full list of features:<ul class='bbc'><li>High Detailed and “Secret” Weapon Information<br /></li><li>Inline Youtube Videos<br /></li><li>User Radar<br /></li><li>Server Radar<br /></li><li>Known Bugs, minor ImprovementsServer Radar<br /></li><li>Contextmenu (Right-Click)<br /></li><li>BBCode Support<br /></li><li>Favorite Threads</li></ul>
What JBRipley from DICE had to say about the BBLOG browser add-on: ”Great work on your extension, it’s really interesting for us at DICE to see what people add by themselves.”<br />
For a detailed explanation of all its features and to download this highly recommended Battlelog browser add-on, visit the <a href='http://better-battlelog.djbrainnrg.at/en/features' class='bbc_url' title='External link' rel='nofollow external'>official website here</a>.]]></description>
		<pubDate>Wed, 01 Feb 2012 20:31:01 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4033-battlelog-browser-add-on-update/</guid>
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		<title>Battlefield 3 Dlc Rumor - All American Map Pack</title>
		<link>http://xboxgamingcentral.com/community/topic/4020-battlefield-3-dlc-rumor-all-american-map-pack/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/Battlefield%203.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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Today, we have a very interesting rumor coming from YouTuber, <strong class='bbc'><em class='bbc'>TheAustrianToast,</em></strong> regarding DICE’s plans for future Battlefield 3 DLC.<br />
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In a dual commentary with DCRUColin, TheAustrianToast revealed, <em class='bbc'>”I have a source telling me that there will be an all American DLC.”</em> He added that these maps would be based on locations like “New York City, Miami, New Jearsey, and I think it was San Francisco.”<br />
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Before Battlefield fans get a little too excited, since his sources were never revealed, we have to consider this a fairly wild but rather likely rumor. Rather likely, because if we take a look at the recent Back to Karkand maps, they are already based on various cities in the Middle East. This also seems to be the overall theme with Battlefield 3 – environments within city limits, as opposed to Battlefield: Bad Comany 2′s more open environments. It would make sense for DICE to stick with what the Frostbite 2 engine seems to do really well.<br />
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TheAustrianToast later stated in this commentary, ”I mean, the all American DLC pack is a great idea and should actually come out middle, or in the beginning of summer.<br />
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Lastly, a while back, DICE mentioned that they weren’t into making “map packs,” but rather “expansions.” This would most likely mean that we would also see a new set of weapons, vehicles, and assignments much like the recent Back to Karkand expansion. On top of Battlefield 2143 rumors, DICE also considered the idea of a snow-themed expansion, something many Battlefield 3 fans have been craving since Battlefield: Bad Company 2.]]></description>
		<pubDate>Sun, 29 Jan 2012 13:35:12 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4020-battlefield-3-dlc-rumor-all-american-map-pack/</guid>
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		<title>Bf3 - Vehicle Tweaks And New Anti Cheat Measures</title>
		<link>http://xboxgamingcentral.com/community/topic/4017-bf3-vehicle-tweaks-and-new-anti-cheat-measures/</link>
		<description><![CDATA[<span class='bbc_center'><span rel='lightbox'><img src='http://xboxgamingcentral.com/newsimages/BF3_wake_island.jpg' alt='Posted Image' class='bbc_img' /></span></span><br />
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<strong class='bbc'><em class='bbc'>DICE’s Community Manager, Daniel Matros</em></strong>, has more news for those worried about, or affected by, the recent hacking attempts on Battlefield 3 players while Senior Designer, Fredrik Thylander, updates Battlefield 3 fans about incoming vehicle tweaks.<br />
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Daniel Matros recently mention to Battlefield fans that a brand new version of Punkbuster was released today and may help alleviate some problems. <em class='bbc'>“Please update to this one as it might solve issues occurring for many users. Arigato!”</em> If you’ve been in the dark recently, a group of hackers began banning innocent PC Battlefield players to protest DICE’s use of Punkbuster.<br />
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Also of note is that DICE has recently posted a job opening for an Anti Cheat Administrator, most likely in an effort to ramp up protection against these types of attacks. <em class='bbc'>“The administrator will compose an absolutely vital function to secure the online experience our games represent by actively be a part of the community and keep up to date with the current cheat exposure.” </em>Their job is also to<em class='bbc'> “Monitor and keep up to date with the cheating community online.”</em><br />
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Fans have recently been asking Senior Gameplay Designer, Fredrik Thylander to tweak vehicle scoring in Battlefield 3. In response, Thylander stated that the current<em class='bbc'> “plan is to have driver assist at 50 next patch.” </em>When asked if there was any chance of adjusting AMTRAC points, Thylander responded,<em class='bbc'> “ill try. Can’t detect on spawn that it’s an amtrac but driver assist is going way up, which should help.” </em>To add to this, he also mentioned that <em class='bbc'>“pilot assists are going up as well.”</em>]]></description>
		<pubDate>Sat, 28 Jan 2012 17:18:02 +0000</pubDate>
		<guid>http://xboxgamingcentral.com/community/topic/4017-bf3-vehicle-tweaks-and-new-anti-cheat-measures/</guid>
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